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Tactic/Strat Callout For All That Need To Learn

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Tactic/Strat Callout For All That Need To Learn

Post by NowShootThat on Wed Feb 11, 2009 10:36 pm

A five-man - when one person kills the rest of the other team. See also TD.
Buy AK and armour and rush hard.
Get rifle, full armour, HE grenade, kit/flash Grenade, partial primary ammo, flash, full primary ammo, smoke.
A choke point is a point in the map where the action is concentrated into one small area, eg. On de_dust - the CT entrance to tunnel near the doors is a choke point. Also a point on the map where a whole team can be held by 1 or 2 opposition players only, or a point also know as a deathtrap, (the room between the 2 sets of double doors at long A on dust2 is a good example of a deathtrap) where if two or three HE Grenades come flying in, your whole team is dead or as good as, and the round is effectively over without even firing a shot.
Winning the round when the odds are stacked against you. The more the odds are stacked against the player or the more important the round win, the bigger the clutch.
Cover means 2 things: You either stand right in front of the guy you are covering so you get shot first, or cover a point on the map so the enemy must engage you before they see the guy you are covering!
The Desert Eagle rush where you buy Desert Eagle and armour, and rush if you think opponent is weak in a particular area, that might enable you to win a round back after loss of previous round.
DO NOT BUY ANYTHING, ESPECIALLY GUNS!! Short for economy, used to save money for the next round so you can afford better weapons.
Terrorists creating a diversion to make it appear that a particular bombsite is the primary objective. Against bad teams the FAKE bomb site often becomes the primary, after your 1 or 2 players annihilates the opposition. Also used by Counter-Terrorists to make it appear that they are holding a particular area of the map strongly.
Sneaking your way in for a bomb plant or a bomb defuse. Also used in the context of outflanking the opposition in a manner that is wholly unexpected, usually due to stealth, eg. Hiding while all opposition runs past you, then shooting them in the arse. Also referred to as "NINJA"
Buy MP5, full armour, HE grenade, kit/flash Grenade, partial primary ammo, flash, full primary ammo, smoke grenade.
European equivalent of the word SCRIM, standing for Practice Clan War, means a game which does not mean anything but is played for practice or to test out tactics.
The art of picking off your opponents one at a time who are camping in high probable positions with a pre-aimed shot, or camping a spot waiting for the opposition to appear in a very tightly defined kill zone.
The guy at the front.
Moving into an offensive position rather than a defensive position. Usually used to describe Counter-Terrorists who have moved out of the normal defensive position in an attempt to out flank the opposition.
How Counter-Terrorists reposition their team mates in an attempt to redress a perceived or actual tactical disadvantage. eg. Losing a player in a key position will cause the Counter-Terrorists to rotate a player from a less key position, to fill the void left by the dead team mate. The definition also applies to terrorists. For example, if while moving towards one site you encounter a lot of enemies, you may choose to rotate to the other site where you hope to face less resistance.
Stack means you put all your eggs in one basket and place most, if not all your players in the one area of the map, either as in a Terrorist RUSH or protecting one bomb site only as Counter-Terrorist. It can also mean having multiple players stand on each others heads, usually with 2 or 3 players, as in the famous de_dust2 double door CT NOA stack. Stacking is great for situations where your team is saving (for example, after losing the previous round), since you will often find yourself with poor guns (USP/Glock) vs. the more powerful weapons of your opponents.
When one player kills the entire opposition in a single round. A TD in a CLUTCH situation on the round that decides the map in a final, is about as impressive as you can get.

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Re: Tactic/Strat Callout For All That Need To Learn

Post by ZaK on Mon Feb 23, 2009 8:16 pm

Seng man, if you made this gj. We all glad you take the time to do this. Let's actually learn them and use them more often ite.

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Re: Tactic/Strat Callout For All That Need To Learn

Post by NowShootThat on Mon Feb 23, 2009 8:20 pm

lol you need to learn them. i dont.

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Re: Tactic/Strat Callout For All That Need To Learn

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